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Old May 05, 2009, 03:50 PM // 15:50   #1
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Default Higher Restoration break point?

Other than the spawning power suggestions in another thread, i believe the restoration line could use an increase at 13 and above to make Resto Rits more viable healers (as a possible HB or Prot alternative for groups in HM, as well as a N/rt healer alternative) Or a rebalance of some of the skills altogether...

Also maybe add a hex removal only 13+(perhaps at 14) attributed Restoration Ritualists can gain.

Not to OP them but to put Ritualists on par with the other healing builds.
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Old May 05, 2009, 04:48 PM // 16:48   #2
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rits need their own hex removal and prots.
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Old May 05, 2009, 05:08 PM // 17:08   #3
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Rits =/= Monks
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Old May 05, 2009, 05:38 PM // 17:38   #4
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Wouldn't a higher resto breakpoint be seen as a bit of a nerf to rits though? Sure we have access to runes but it would still leave a sour taste in the end. I'd rather see Rits getting back into more prot'ing than just pushing up red bars anyways. Sure, WoW is sexy enough as it is but I still miss the days in PvE, being able to run the old Rit Lord builds. In terms of fun, Prot > Pushing Bars.

And no, according to the devs hex removal and rits were never meant to mix unless going /mo or /me. (That's the beauty of secondary professions.)
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Old May 05, 2009, 06:11 PM // 18:11   #5
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i agree with OP, i think rits should get a boost in their power of healing. Just like paragons should also get a boost in their support abilities... rangers i think are also underpowered on certain skills, for one... beast mastery. let's face it, alot of opinions ppl have will be either be under or over-powered.
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Old May 05, 2009, 08:10 PM // 20:10   #6
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not having hex removal is part of being a rit.

And higher break point's doesn't seem like aproblem solver to me.
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Old May 05, 2009, 08:16 PM // 20:16   #7
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Sounds like a way to break up sabway disguised as a way to "help" rits get groups in pugs.

Stop forcing people to play the way you want to play. If you want to resto rit, do it. If your group kicks you, oh well. Find a guild or another group that won't. If you're just trying to break down sabway, then I'll say this: stop dictating your play style onto others. If you don't want to use it, then don't. It does not affect your game in any way if they are just going to take heros/henchmen anyway.
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Old May 05, 2009, 08:49 PM // 20:49   #8
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Breakpoints aren't the only option, other ideas are welcome, if you don't approve of it, submit another idea. Come up with something, be constructive, and don't become a deafeatist. People that just give up because they believe nothing can be done, or say this class was not imagined in this way, are not really contributing.

For instance does anyone really remember the smiting monk before the RoJ update? How were monks imagined? As a primary healer right? Yet they got an update to be decent damage spikers in FoW clears.

What is stopping Ritualists from becoming decent healers?
Lack of player support perhaps..Who would lose out if the resto line got updated? I see more winners than losers if something like this were to happen. I know i have sat around waiting for over half an hour just to find a monk numerous times..while there are many rits lfg...

Ok enough ranting, Lets get back to some ideas!
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Old May 05, 2009, 08:55 PM // 20:55   #9
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Maybe i missed something, is this the "PLEASE BREAKUP SABWAY" Thread? A little bit paranoid aren't we?
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Old May 05, 2009, 09:07 PM // 21:07   #10
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The problem isn't resto.
The problem is that SR provides a shitty player with unlimited energy.
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Old May 05, 2009, 10:55 PM // 22:55   #11
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Quote:
Originally Posted by upier View Post
The problem isn't resto.
The problem is that SR provides a shitty player with unlimited energy.
This!

If you want to break the N/Rt or just tone it down, you have to bring Soul Reaping down a notch. (or multiple if needed) Sure, people will QQ til' kingdom come but they've had enough time in the spotlight.
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Old May 05, 2009, 11:36 PM // 23:36   #12
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you guys are way off topic.....this is not about nerfing N/Rt or the thread would be called "Please nerf N/Rt"
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Old May 06, 2009, 06:19 AM // 06:19   #13
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Quote:
Originally Posted by Inichigo osani View Post
you guys are way off topic.....this is not about nerfing N/Rt or the thread would be called "Please nerf N/Rt"
Ritualists are the better choice in the hands of a competent player. Run a hybrid with SW and AR, combine that with runes for the 14/14 breakpoint and the ritualist outclasses a N/Rt.
That's why there is no reason to buff resto at 13.

But a competent player is defined by being able to manage his energy.
Heroes are not able to do that. So, it doesn't matter how much you buff resto, as long as you have heroes playing it - necro do it better.
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Old May 06, 2009, 02:55 PM // 14:55   #14
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Again this is not about heroes, or energy management, as i don't believe there is any issues with energy as a rit (outside of some of the spirit costs). Other people frown on the N/Rt hero...to me its a non-issue..

This post was created for the purpose of discussing Ritualist viability in HM Elite areas/dungeons, and possible ways to Put them on PAR with HB or UA monks..,N/Rt was intended as just a side note, I am not looking for any nerfs to the current builds!!! and as soon as N/Rt is mentioned this thread gets taken over as a N/Rt discussion thread. Get past this please. Read post #8
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Old May 06, 2009, 03:17 PM // 15:17   #15
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Quote:
Originally Posted by Inichigo osani View Post
What is stopping Ritualists from becoming decent healers?
Their hybrid status.
They are decent at way to many things to be able to excel at one thing.

For resto to be a replacement for a monk - ritualist's damage dealing abilities need to get trashed.
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Old May 06, 2009, 03:42 PM // 15:42   #16
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Personally I think my rit does a fine job of healing as it is. I've coasted right along through most of her Legendary Guardian, and I've seen plenty of PUGs where my build could pull another monk's weight if he fell behind on energy. Sure I'm sick of seeing the N/Rt in parties but that's because I see it as a wasted slot, not a more viable option.

I'm actually fine with the notion that monks should be better healers than rits, but even then I'm not so sure that's actually the case. I think monks are much quicker on their feet, while rits tend to compensate for their slower reactions with heavier doses if played right. In my experience they can use their spirits/item spells to heal with far more endurance and efficiency (Mend Body and Soul removing conditions with healing, Spirit Light healing large amounts with no sacrifice, Soothing Memories expending almost no energy), so long as they pay close attention to the situation - having spirits up before the battle starts, choosing good spots for them to cover the party, replacing them if they die, etc.
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Old May 07, 2009, 02:54 AM // 02:54   #17
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Quote:
Originally Posted by upier View Post
Their hybrid status.
They are decent at way to many things to be able to excel at one thing.

For resto to be a replacement for a monk - ritualist's damage dealing abilities need to get trashed.
I'm not sure I agree with that. Maybe pre-RoJ, but Monks can certainly deal damage now. Admittedly, the Monk needs to specialise in an extra line to do so while Restoration can do (a little) damage, but if Monks can get an AoEDoT elite that makes Elementalists jealous, the Ritualist can probably be allowed to have Splinter Weapon and Ancestor's Rage and still be able to heal decently.

That said, largely I agree with Nuclfus. In fact, the healing Rit can do a decent job of replacing the 'red bars up' healing Monk - they've just had the prot side (which used to be fulfilled by the likes of Shelter) gutted. Although the N/Rt can also do this and have virtually unlimited energy.
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Old May 07, 2009, 05:01 AM // 05:01   #18
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Quote:
Originally Posted by draxynnic View Post
I'm not sure I agree with that. Maybe pre-RoJ, but Monks can certainly deal damage now. Admittedly, the Monk needs to specialise in an extra line to do so while Restoration can do (a little) damage, but if Monks can get an AoEDoT elite that makes Elementalists jealous, the Ritualist can probably be allowed to have Splinter Weapon and Ancestor's Rage and still be able to heal decently.
Resto is unable to match a monk because of balance reasons.
RoJ is able to provide super dooper damage because it's not balanced. Add scatter and RoJ is back to being trash. (Which is the reason why I don't want that change in PvE!)

So, for resto to be effective - channeling needs to be trashed OR they need to completely shit on balance and take the Ursan approach.
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